Cyberdark Horn
DARK 4

Cyberdark Horn

  • Archetype:
  • Cyberdark

  • ATK:
  • 800

  • DEF:
  • 800

  • View:
  • 5876




If this card is Normal Summoned: Target 1 Level 3 or lower Dragon monster in your GY; equip that Dragon monster to this card. Gains ATK equal to the original ATK of the monster equipped to it by this effect. If this card attacks a Defense Position monster, inflict piercing battle damage. If this card would be destroyed by battle, destroy the monster equipped to it by its effect, instead.




 
 
AI Power Analysis
Recovery / RecursionConfidence: MediumEvaluated Oct 8, 2026
55± 6/ 100
Power Score
Intrinsic 54
Deck 56

Cyberdark Horn — Power Evaluation

Final Score: 55 ± 6 · Confidence: Medium

  • Intrinsic: 54 · Deck: 56 · Meta: provisional
  • Primary role: Recovery / Recursion · Secondary: Material body

Why it scores here

Cyberdark Horn is a 1-copy, Level 4 DARK Machine body whose main value is its Normal Summon effect, which pulls a Level 3 or lower Dragon from the GY and equips it for ATK gain, plus piercing and battle-destruction redirection. Its score comes from cheap deck slots, a body that can serve as Machine material, and a GY-recovery role seen in Cyber Dragon shells. The 800 ATK and the strong board stats of the recorded Cyber mix boards earned no points, because the combo evidence records no starter, searched, or material role for this card specifically.

Axis scores

Axis Score Evidence
Accessibility 55 Needs a Normal Summon and a Level 3 or lower Dragon in the GY; it sits in 94% of the 400 sampled decks under Cyberdark and Cyber Dragon, but it is never a recorded starter (as_starter 0%) (observed).
Combo & Conversion 40 The card appears in 3 of 3 recorded combos, but role_in_combo is empty and the power_index of 100 is a board-level value, so the card's own contribution is only inferred from its effect text (inferred).
Resource Economy 55 The effect returns a Dragon from the GY to the field as equipment, which is a recovery of material rather than card advantage; net advantage is not attributable to this card (inferred).
Effect & Interaction 25 It has no negation, removal or hand-trap reach; its battle-destruction redirect is defensive only and has no direct opponent interaction (verified).
Material Utility 50 A Level 4 DARK Machine body is a generic material, and the effect text does not depend on staying face-up, so it still works as material when its effect is negated; the combo examples name it as a mat but as_material is recorded at 0 (verified text, inferred use).
Resilience & Flexibility 45 The gained ATK and piercing rely on the equipped Dragon staying on the field, so a single targeted removal or a battle loss can end the line; it has limited redundancy (inferred).
Deck-Building Efficiency 85 It is a single-copy card (average 1.06 copies per deck, maximum 3), has no garnet or lock restriction, and is cheap to run in Cyberdark and Cyber Dragon lists (observed).

Calculation

Weight profile: 0.7 Recovery/Recursion + 0.3 Material body. Intrinsic ≈ 54, Deck ≈ 56, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Normal Summon GY recursion of a Level 3 or lower Dragon, which gives it a recovery role
  • Level 4 DARK Machine body, a usable generic material for Cyber mix lines
  • Piercing damage and redirection of battle destruction to the equipped monster
  • Single-copy, low-cost slot in the Cyberdark and Cyber Dragon shells

Weaknesses

  • Requires a Normal Summon and a valid Level 3 or lower Dragon in the GY
  • No recorded starter, search or material role in the combo sample
  • Negligible opponent interaction
  • Equip-based ATK is lost if the equipped Dragon leaves the field

Counters / choke points

  • Monster negation or hand traps that stop the Normal Summon (inferred from effect text)
  • Removal of the equipped Dragon, which removes the ATK gain (inferred from effect text)

Best use

Recovery body and Level 4 Machine material in Cyber Dragon shells. Decks: Cyberdark, Cyber Dragon. Suggested copies: 1.

Evidence & gaps

  • Verified: Card text: Normal Summon GY Dragon equip, gained ATK, piercing, battle-destruction redirect; Level 4 DARK Machine, 800/800; Deck sample: 400 decks, 94% gameplay type 7, average 1.06 copies
  • Observed: Appears in 3 of 3 recorded combos with power_index 100 (board-level); Archetype split: Cyberdark 35.5%, Cyber Dragon 34.2%; Top partners Cyberdark Realm 99.2% and Cyberdark Cannon 98.8%
  • Inferred: Recovery / Recursion as primary role from the GY-to-equip effect; Material use in Cyber mix lines despite as_material count 0; Resilience loss if the equipped Dragon is removed
  • Data gaps: No banlist token, so unlimited copies were assumed No StatisticsCard usage data; inclusion inferred from the 400-deck sample only Combo role_in_combo is empty, so card-level contribution cannot be confirmed Combo examples name the card as a mat while as_material is 0











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